
Rocket Blastin' Chaos
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It's you versus all the other players, which only one person can survive in this arena. With you weapon ready, you will need to blast all the other opponents in order to showcase that you are the real deal and are able to successfully win in the arena.
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Featuring:
1 Level/Arena
Sensitivity options
Difficulty Options
5 opponents to defeat
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Notes/Hints:
You will need to utilize jumping and moving in order to take less hits.
Focus on one target then another, getting rid of 1 enemy will take 1 bullet off them making it easier to dodge.
Make sure the sensitivity is to your liking, since you will need to have good aim.
Controls can be seen while playing the game.
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This project has been made for a FMP (Final Major Project) which has been in development for 6 weeks from a beginner game dev, which is their second time using the Godot game engine.
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Comments
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I liked how simple the game is and that the goal itself is very simple too. You just fight five enemies and defeat them. I like the amount of player freedom in the game where the player would be able to mess around with the damage that the player and the AI can deal to each other and that the player can change their look sensitivity.
I think that the enemies could have something unique about them in terms of weapons. Other than that, it was a great game.
Really fun and I like the sensitivity adjustments and the difficulty settings this is a really fun game, for once piece of feedback I could give is that the level itself could use some more design but I like the game overall and the gameplay is simple and fun.